


Each of these four have access to a of range different offensive, defensive and supportive skills that allow them to work together and provide the wearer with some protection against the hostile wilds.Īs well as the various beasties lurking out in the wild, you’ll also frequently run into one of the three unfriendly factions present on Bastion. Javelins come in four flavours: the Colossus, a large tanky mech somewhat reminiscent of the power loader from Aliens, the Storm, the mage Javelin that focuses heavily on ranged elemental damage, the Interceptor, a quick and melee focussed class and the Ranger, the stock standard ‘Space Marine In A Mech Suit’ Javelin. Guns for hireĪnthem puts you in the role of a Freelancer (and that’s what you’re called too), a mercenary who uses their own Javelin to defend the remaining populace from the inherent dangers of Bastion. Eventually another race, the Urgoth, took over and had a wild time subjugating the more human inhabitants, before eventually the first mech suit called a Javelin was created and they were overthrown and driven away. The Anthem wasn’t DTF (down to forge) though, and the Shapers eventually disappeared leaving only their relics behind. This energy, known as the Anthem of Creation, was harnessed by beings called the Shapers, who attempted to use it to forge the world as they wanted it. It’s been almost five years from that first announcement to now, so just how has the new IP from one of the powerhouse RPG devs launched? Sadly, not well.Īnthem is set on the world of Bastion, a wild world lashed by untamed energies that warp reality and manifest all manner of beasties that endanger those who live there. Seemingly a reaction to a certain two other large, shared-world looter shooter games that were announced and launched around the same time, Anthem was to be Bioware’s first big step away from its previous darling series, Mass Effect. It’s been a long time since Bioware’s Anthem was first announced back at E3 2014.
